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Hi, thank you so much for purchasing this. To fix your issue you need to adjust the 4 if colliders that are available on character node (L,R,U,D) left right up and down. Those 4 colliders needs to be at the limit of the player in such way that when colliding with anything it wont allow the player to move on. A good practice is to keep the wall's collider to static (from the Start node).

Note: If colliders works only with collision shapes that are set in "Start" node of that entity object. you cannot trigger 2 if colliders with one and another. Please let me know if you manage to fix it.

Hi,

You are welcome and thanks for the response :) .The wall has been set to static.However the character object pass through it .

Note: For 3d i modified y axis with z.

That means that the if collide is not triggered, would you mind sharing your bbdoc in a .rar or .zip format in a private message so I can have a look on it?

Hi,I have send you the bbdoc via buildbox forum :)

Thank you so much!