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Vlad NY

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A member registered Apr 24, 2018 · View creator page →

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download the bbnode open BB3 engine, drag adn drop one square, open square to reach node map and drag and drop this .bbnode there

Note this is not a bbasset or bbdoc its a node aka (bbnode)

You need to understand why and how each gate works like why if adding two true inputs we get an output of false or true depending on the gate that you use and only then you'll find a use case for my nodes

(1 edit)

You need to understand how logic gates work and then you'll figure out a way to apply this to your games

Starting point is here:

https://youtu.be/INEtYZqtjTo?si=E5FPCDvPAEFxgKZj 

Yes, please send me an email at:

vladny.fiver@gmail.com 

If you need that template to be fixed just let me know and as soon as I can I will fix it

Hello,

I'm not able to reproduce the issue that you said above in free nor paid version of the app, can you provide more info like what bb version do you use and if you downloaded the bbdocs recently?

You're welcome :)

Unfortunately buildbox does not have this option for custom currenc, but you can use the built in add coins and add points nodes for the leaderboard but be aware the points are registered only if you use a game over event observer

Currently, that option is not implemented but you can create it by removing  

firstSelection & secondSelection from Game Manager object / Game Manager script inside the If statement that's on line 111

Sure, give me few minutes to create a decoder for X axis

please describe the actual behavior that you want or find me on discord and we can work on something that fits your needs.

I think the 2d version of this joystick should do the things required for the platformer game

Hey,

The above issue has been fixed, please use v2 bbassets 

Thank you for your patience :)

Hey hey, I will be available on the discord channel of Buildbox, just ping me there and let's see what can be done

I'm happy to help, thanks for giving it a try, if you have any issues or questions feel free to write them here :)

Suggestions are always welcome 

In current state you just need to use the grid system that is built in to generate your shape but I think we can talk about getting a new way of doing it in such way that you build it as in minecraft than play the game. the system is just a pool system that loads each object based on some external trigger

Hey, can you make the day version of this project? I'm willing to pay for custom art that looks like this and has a day and night circle that I can play around with. Please PM me if you can somehow so we can talk :)

Awesome work, keep it up!

Thank you so much!

That means that the if collide is not triggered, would you mind sharing your bbdoc in a .rar or .zip format in a private message so I can have a look on it?

Hi, thank you so much for purchasing this. To fix your issue you need to adjust the 4 if colliders that are available on character node (L,R,U,D) left right up and down. Those 4 colliders needs to be at the limit of the player in such way that when colliding with anything it wont allow the player to move on. A good practice is to keep the wall's collider to static (from the Start node).

Note: If colliders works only with collision shapes that are set in "Start" node of that entity object. you cannot trigger 2 if colliders with one and another. Please let me know if you manage to fix it.

Hey there, thank you for the update.  Based on what I've tested so far everything works well and the new gizmos are a life changer. Congrats on your update and I am looking forward to what do you prepare next! 


Peace!