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(+1)

We've released patch 2.62 which replaces the Input System entirely! Hopefully this will fix the issue you were having, let us know if you are still having trouble. You can view the patch notes here. 

https://steamcommunity.com/games/856610/announcements/detail/2534912799763184998

Since 2.62 the game stutters my inputs about 4 out of 5 launches. It seems to be having issues with my vJoy devices. When this happens the only way I can move is by rotating the mouse.

(+1)

The new Unity Input System we implemented in 2.62 is probably causing that, sorry. If you open your options can you navigate to the Controls tab, then de-select Use Gamepad.  

If Use Gamepad isn't appearing or you aren't able to navigate it we'll try to fix it in one of the upcoming patches. Until then the only suggestion I have is to disable vjoy or uninstall it, but I understand that's probably a hassle if you play other games with your joystick setup. 

(1 edit)

"Use gamepad" isn't showing up. If the game used DirectInput I could use DevReorder to hide it, but it looks like unity doesn't use that (and sadly it wouldn't work on Linux). Unfortuantely, disabling vJoy is worse than just needing it with other games - given the way it works, it requires a full system restart when the configuration changes.

In case you want to add a temporary workaround, here's the error:

Could not create a device for 'Shaul Eizikovich vJoy - Virtual Joystick (HID)' (exception: System.NotImplementedException: The method or operation is not implemented.

Ah, sorry, been a few rough days. I cannot use mouse, keyboard, and controller interchangably in menus, but I can use my mouse now if I disconnect my 360 controller.  I can't reliably use my 360 controller, but it's not my preferred input method for this kind of game. This is a good enough solution for me to play, thanks!