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(5 edits) (+2)

I have no more questions for this game, it is great, but I have ideas that can improve the game for the better:

1. Could be improved setup of the game. For example, you could add the function: "Skip only visible/all". I would like to ask you to add the function "Enable/disable nswf", I think this is a useful function
2. It would be possible to simplify the management of phones. For example, you can add the "back" button when you go to settings and credits. (When I first played After Years, I didn't know how to exit the settings, and I had to re-enter the game)


3. It would be possible to add buttons next to the dialogues of the characters. For example, you could add a "settings" button and a "return to main menu" button. Also the "skip" and "back" buttons
4. I would like that when Welkin spoke next to his dialogues appeared his sprite


5. For example, you can add a function for selecting the name of the main character
Phew... Well, that's it. I hope I didn't make any errors in the text    (●´⌓`●)

Let me remind you that these are just my ideas! I won't be upset if you refuse to add them to the game

Edit: I forgot something. Can you add information about Welkin on the project page in the Characters section?


I completely agree with your ideas

(1 edit)

Thank you for such in-depth analysis, Walter!

At the moment, Welkin's portrait and a function to disable NSFW are the only two features I could easily implement (but at the cost of story development). At some point, I will ask the patrons about these and let them vote to decide.

As for the other functions like "skip seen" or UI buttons - the engine I use to create the game doesn't support such things by default, and even the community plugins doesn't always works like intended. Sadly, the bigger this project gets, the more I start to regret for not sticking with Ren'Py like everyone else. But becasuse it's too late now to move the project on the new engine, I have to continue with what I have.

And yes, I will probably add Welkin's character profile info at some point too (I will have to draw his sprite first, though).

(1 edit)

Um ... What? This game was made through RPG Maker?! I have two more questions: how and why?

To be honest, I'm in shock after I found out that this game was made through RPG Maker. When did it become possible to make visual novels through RPG Maker?
And why did you even start making a game through RPG Maker?

Edit: And one more question... Do I need an RPG Maker for the future fan translation of the game?

Yeah, it is possible to make a VN-like game, but you are limited in the most basic features like 'skip seen text' or 'go back'. But thanks to the community plugins, I managed to implement stuff like 'hide ui' or 'message log' so in the end it's not that bad.

There's two reasons why I decided to stick with the engine: 1) I already own my copy and 2) I knew this engine for a very long time, so I didn't have to learn anything new - I could just jump in and start to make a game without any issues.

As for the fan translation - no, you don't need to own your copy of RPG Maker - all the text from the game is stored in an external file that can be edit in 'notepad++' or a similar program.