Right, but even if you don't 'want it to be abused' it will be. The cost trade off of me spending 3 minutes resting or moving around randomly to heal vs the 20+ minutes it would take to get back to that point in the game if I hadn't done that is too obvious in one side of the scale.
Viewing post in Kill the Wizard: A Roguelike comments
Hi! Haven't played yet. In the old CASTLE OF THE WINDS, there was a similar mechanic where you could rest to full health, but every X turns new enemies would spawn at either staircase, and often get a free attack on you because you were sleeping or something. Thats could be some kind of clock that does'nt require to add more stuff.