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I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The graphics. They're dirt simple, but charming.

For the most part, the gameplay. It's a simple top-down shooter but it's time-tested and it works.

What I didn't like


The difficulty.

I wish it had some story because I like story, but I'm kinda on the fence about this because it's not strictly needed.

Did I think it was so bad it was good?

No. To be honest, this one frustrates me, because it would be a charming little shooter without the insane difficulty. The graphics are simple, but they have tons of charm somehow, and aren't bad at all. The sounds could be a little nicer, but with the graphics the somewhat lo-fi sound works. The gameplay at its heart is simple but solid.

My thoughts on the modifier implementation

As I've said, it would have been a better game without it. With the difficulty backed off a bit and a winnable boss fight

Other notes

The difficulty was cranked higher than I'd like but really only became a problem once I hit the boss fight as it was usually possible to kill or bypass enemies through degenerate strategies or exploits.

Verdict

I enjoyed this game and I feel it has more potential being fixed up as a good game than as a so bad it's good game.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.