Thank you for your feedback, On the player, at least 4 animation were missing, because I did not have enough time to make them.
We were missing, idle, holding gun, dying and hitindicator. Next time we will get them. :)
I'm a bit disapointed, that we did not spend more time on the actual story telling, the whole idea was, that you have a dream. And in that dream, you constantly have to make two choices, one is good and the other is bad. After a couple of levels, you would have the final level, based on the previous choices you would have made. If you choose more "good" levels, then you would fight the BAD boss like in every other game, if you choose bad levels, more then the good, you would end up playing the last level, as the boss it self, killing the player in one blow :D
so it would be a reverse roll. We did not have time to finish that.. To bad. We still had a lot of fun and learned a lot of new stuff :)