I like the startscreen art and the maintheme (music) but i'm missing music during gameplay and I got "stuck" with the key system. I got the pinkish and gold key. I used one to open the left bot door and the second one I could not open with other key. Maybe I did something wrong. I did not play the tutorial and therefore I had no idea what the shrinking does or how it aids you.
Still fun to play tbh :)
Cairo555
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I found it really frustrating to play, tbh. The character moves so fast I overjumped or dashed into spikes like crazy. I did play online and with keyboard. Maybe that does not help. And the dash made it even worse for me.
Maybe lower the gravity a bit so it's a tiny bit more of a float.
I see that other people are having issues with dash. I did work for me, no problem.
It looks nice and sound matches the looks of the game. Maybe you could have added a few levels? start with like 3 fish in the beginning and build it up over the levels. It's pretty hard already.
And to get players more invested I would recommend to start easy and early on give them feeling of being in controll at mastering the game. Using this engagement you can keep them playing your game for longer.
Overall nice game though!
I played the web version, or tried to. Yes the loading time of the first scene is long. Maybe create a small start scene/screen first to tell th eplayer it's loading the main stuff. Also it's unclear to me why it's so slow with loading, I does not look like to have a lot of heavy lifting to do?
The tooltip I got, bugged out It showed some technical information about the code of the game orso? Some variables that could not be filles or so?
I picked up the gun and tried to use it. but could not figure out how.
I also clipped through walls.
Sound loop was not connecting right btw.
I did like the way the game looks, even when it's simple looking the colors are pretty nice and all shapes match, so that's good.
To me the controls are are a bit strange. Maybe because i'm left handed. But with other platformers I don't have issues. It also took a little while to figure out about the containers to get from start to finish. :) Maybe give it a bit of a highlight at the start.
But other than that. It's a nice game.
Well done
Thank you for your feedback!
Neither do I :) I think it should be like this..
The team as a whole is not a beginner (one person that I know has prior (little) experience), myself and, I think the people that did the sound/music are also new to these jams, but could be wrong there :)
Somewhere someone messed up maybe :P
Thank you for your feedback, it's absolutely true, that the theme is missing out on, in this game. We wanted to implemented more dialog, but just could not find the time to set this up. I think the spawn area for enemy's is now just the whole map, but maybe we could have blocked certain zones with a "blocker", so they could not spawn there.. Good idea, thanks.
The original idea, would involve more consequences for your choices, if you keep making bad decisions, and keep killing little fluffy sheep and bunny rabbits, you would become an evil individual. And would end up, playing as the end boss (the tree).
Thank you for your feedback, you are right. Especially the tree boss, I had no idea how to kill it. I saw no hit indication, and no health bar. So after shooting it a couple of times, I thought that I needed to do something else, in order to kill it.
Definitely something that we will change in the future!
Thank you for your feedback.
You are totally right, we did not have enough time left, to finish the storry telling. That's something we have to do differently next time, planning :P
TBH, at first I did not even understand it myself when play testing. How to shoot faster. I could not kill the enemy's if I would not hold the button. Maybe, it would even be more fun, if we had made it, to charge the gun to a burst shot, when you hold the mouse :)