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(+1)

A Short Hike is incredible because the player's intrinsic  motivations line up so perfectly with the Claire's 

it's naturally satisfying to do the activities which contribute to your ability to conquer the mountain.



The length of the game is literally in the title A Short Hike

like the Tibetan Buddhists painstakingly assembling gorgeous colorful Mandalas one sand particle at a time,
only to then destroy the Mandalas at the end of the ritual


the game is a  lesson in Impermanence

all of existence, without exception, is "inconstant"

All temporal things, material or mental, are in a continuous change of condition, subject to decline and destruction.

All physical and mental events are not metaphysically real, that they are not constant or permanent, they come into being and dissolve.

(+1)

> A Short Hike is incredible because the player's intrinsic  motivations line up so perfectly with the Claire's 

This right here. I hated Firewatch because my motivations didn't line up AT ALL with Henry's, and I stopped playing Night In The Woods because I couldn't relate at all to being Mae. Especially, in both cases, because backstory I had no say in, no interest in, and no sympathy with, kept getting revealed. Here in A Short Hike, there was none of that crap, so I could just do my thing.