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I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The graphics and gameplay have potential.

What I didn't like

There's just not much here. It's kinda fun for the 30 seconds while it lasts, but there's little gameplay and no sound at all.

It really, really needs visible bullets even if nothing else makes it in.

Did I think it was so bad it was good?

Not really. It's not even bad so much as just unfinished. I think broken, unfinished games can definitely be so bad they're good, but there just isn't enough to this one to even put it on the scale.

My thoughts on the modifier implementation

A happy accident? It's impossible by virtue of being incomplete.

Other remarks

Is "Godofredo" a reference to something? The Godo- part comes from Godot, doesn't it, but what does the -fredo part come from?

For two hours it's not bad, especially if you started mostly from scratch. My record for fastest game is Bang Ouch, which was hacked together in an hour from stuff I had lying around.

Verdict

Definitely a prototype. More just unfinished than good or bad IMO.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.

Thanks for you feedback, and about the part of ''Godofredo'' name, I didn't even thought about the Godot part, this name is kinda a Brazilian name joke, such as ''Robyn Banks'' or something like that xD

Ah, okay. My first thought was that it was a pun in another language but then I saw it was built in Godot which kind of led me in that direction.