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I don't really know how to describe this game. It's definitely the longest I've played a game so far this jam, mostly because this game is absolutely huge! If anyone's wondering why this game has such a large file size, there's good reason, and I absolutely implore you to try it, despite the barriers to entry.

When I heard you were going to put 19 chapters in this game, I didn't believe you, and probably shouldn't have believed you. But yet, there they are on the chapter selection screen! I really don't want to spoil the game in this review, but I'd urge anyone who hasn't tried it yet to have a go themselves!

The game hard-crashed my PC, and there are a couple of sections that *really* don't respect your time, but they're only minor issues. I really don't want to go into too much detail, but this game is really well put together, fits the jam perfectly, and will keep a smile on your face much of the way through!

(+1)

Glad you had some fun with it!

I think I mentioned this in the Discord, probably before the jam, but I had a few broad goals in mind this time. I wanted to overpromise and underdeliver, I wanted to build something big that would give players a sense of adventure, and I wanted to not finish or at least "not finish". I think I succeeded in all of those.

The exact structure here is something I'd been thinking about for a while though previously in the context of a potential collaborative project. It made perfect sense to do for this jam, with a bit of jankiness added, though my estimates put it as being really tight in terms of timing. It would have been a better fit for a two week jam, but I decided to just roll with it anyway since not finishing a game isn't the end of the world for SBIG Jam.

I'm planning on doing a postmortem where I'll talk about this in more depth and without trying to avoid spoilers.