I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!
What I liked
The graphics and music are actually pretty nice. As a game with straightforward and seemingly earnest presentation but a horrific twist it works.
What I didn't like
The physics/control method. It was a super neat idea but I found it totally unplayable in practice.
Did I think it was so bad it was good?
Just bad.
I think the gameplay is very close to that line between being convoluted but playable and unplayably awkward. For some people it's going to fall one way or the other, but I just couldn't get to grips with it. If it fell on the other side of the line it would be so bad it's good in a really interesting way, but since it doesn't, it's just a nightmare to play.
My thoughts on the modifier implementation
Impossible due to impossible controls. A little more creative than straight difficulty but I saw some more interesting interpretations in other games.
Other remarks
I'm thinking about Die Hard With A Vengeance for some reason.
Verdict
A great idea that unfortunately didn't work out IMO.
If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.