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I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The graphics and music are actually pretty nice. As a game with straightforward and seemingly earnest presentation but a horrific twist it works.

What I didn't like

The physics/control method. It was a super neat idea but I found it totally unplayable in practice.

Did I think it was so bad it was good?

Just bad.

I think the gameplay is very close to that line between being convoluted but playable and unplayably awkward. For some people it's going to fall one way or the other, but I just couldn't get to grips with it. If it fell on the other side of the line it would be so bad it's good in a really interesting way, but since it doesn't, it's just a nightmare to play.

My thoughts on the modifier implementation

Impossible due to impossible controls. A little more creative than straight difficulty but I saw some more interesting interpretations in other games.

Other remarks

I'm thinking about Die Hard With A Vengeance for some reason.

Verdict

A great idea that unfortunately didn't work out IMO.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.

(2 edits)

I understand what you say. After finishing the game we saw many people play and it takes some time to get used to it. It's definitely not for everyone and I'm not sure if the game could be changed to be more approachable. It's playable, because the friends who put some time into it could beat the game and watching them play was really fun. But yeah, most people struggle with the game maybe too much. Maybe with some easier level design at the beginning it could be improved. Or with some optional animations of how to play. 

(+1)

I mean some of this is probably on me. I have really shoddy coordination. In the end I can only evaluate a game as I've experienced it though I always try to keep the developer's intentions in mind.

We also saw that some games uploaded a trailer, didn't know you could do that. So we uploaded a speedrun of us playing. Maybe it will encourage people to play the game knowing it's actually playable! 

Check the video we just uploaded showing a speedrun of the level:

The controls are definitely hard to master, we don't expect players to beat the level in the first minutes of gameplay.