The gameplay is solid,but the connection to the theme seems kind of surface level. The choice between doors really only change what king of enemy you'll be fighting. Also on the first blue level there is a rabbit hidden from the camera by a building.
Viewing post in Mr Right || Mr Wrong jam comments
Thank you for your feedback, it's absolutely true, that the theme is missing out on, in this game. We wanted to implemented more dialog, but just could not find the time to set this up. I think the spawn area for enemy's is now just the whole map, but maybe we could have blocked certain zones with a "blocker", so they could not spawn there.. Good idea, thanks.
The original idea, would involve more consequences for your choices, if you keep making bad decisions, and keep killing little fluffy sheep and bunny rabbits, you would become an evil individual. And would end up, playing as the end boss (the tree).