First off thank you thats very helpful information (espcially pressing that T button as I was unaware that was even a toggle).
As for my setup this approach posses a serious problem and this is a rather large deal. We specifically got Super Text Mesh so we can put sprites in our text as we are making a card game.
The problem is I need a way of doing this dynamically and without having to use a sprite sheet.
The way the game we works is we have a Card game object and one of the children is a Super Text Mesh object. There is also an attached CardModel object which has a list of Sprites that go in the description. These are indvidual sprites and are not in a sprite sheet. There are also literally hundreds so using indexes and putting them all into a sprite sheet would be a nightmare.
Is there a way to do this dynamically and do it passing in sprites at runtime?