I did notice the one point you brought up with the upper right on the World Map and I have already addressed that one. It required a modification to the Maelstrom Engine so it will now accept a "resizing factor" for that part. You won't be able to see that until I update Itch with a new engine and there is one additional small change to the worldmap.c that will then solve that problem, when combined with the updated Maelstrom.
I suspect the other points might require similar engine modifications as I don't believe any of these things were meant to scale like we want. I will further investigate the battle damage and health bar and World Map location names.
I also agree that sometimes the concatenated string for the date/time is sometimes too long, so we should probably move that H position.
The reason I chose the comparison method is so that we can alleviate a user need to adjust this scaling, if we find a good baseline measurement. However, I will probably still add an option for people that still might want a different result; I found during this process that I actually prefer things a little smaller and it would be nice to still allow some sort of manual tweaking, without touching script code.
Since the dialog size is in a .ini file, this is going to be a little trickier and might also require some magic inside the engine to handle as well, but I haven't yet settled on a good way to deal with that yet, because it's handled so differently than these relatively easy changes we've been working on, but I will keep it on my list to figure out.
Thanks for your help and input about suitable measurements.