I haven't worked on it yet, it's a complex thing to make the game compatible with ultra wide android resolutions.
I need to put a checker to see if the game is open on an android.
I need to set resolution options before entering the main menu, where you can choose the resolution, the game needs to save this resolution option.
And every time a scene opens, the game will change the resolution of the UI to the resolution chosen, and saved.
The Ui dial, which contains the management buttons, also needs to adapt to the chosen resolution, and some buttons may not stay in the correct position when the UI resolution changes.
or maybe there is an easy way to fix it.