This is going to sound like a very stupid question but I have to ask it, mainly since I'm from a more gamist background with some sprinklings of PbtA.
How do Mask Moves work, some of them enable a playbook to specifically attack, like the Chariot, and others provide various means of ending conflicts, like the Fool. But what's to stop the Fool just using their "Make an opponent surrender" against every single enemy they come across? Or the Chariot from using "KO an opponent"? And what about the ones that don't have an overtly offensive Move, how do they function within a fight?
I'm aware this is probably caused by unfamiliarity with the system as opposed to anything else, I just wanna hash it out before I present this to my group.