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george1792

5
Posts
A member registered May 24, 2020

Recent community posts

I’ve given this a read through because it seems incredibly exciting. The dark side feels quite penalising, marking it on a failed roll n all. 

I’m curious about the Take Decisive Action move, in particular the “inflict harm OR clear all Dark Side” option. What’s the fictional appearance of this? Is it meant to offer a choice between maiming your foe or sparing them to end the duel? I wonder if it could do with some clarity. 

I've been giving this game a read-through and it seems like the perfect system for a Final Fantasy game I've had brewing in my mind for a while. The only thing I'm curious about is how to handle magic or some such? Like the Red Mage who uses a sword (which I presume would be their weapon), but also wields magic too - would it be a separate weapon profile or?

This game looks absolutely phenomenal on a read-through but I'm wondering, do you think it'd be a good fit for an FFXIV campaign? The mechanics are so elegant, but I'm just wondering what callings I could relate to which Jobs and so on. 

I'll be sure to hit you up if I have more questions, that's for sure! But first of all, I want to say thank you for getting back to be so quickly, and for making this game. It's like a godsend for me, not just for running a Persona-type game, which I've wanted to do for ages, but also providing a framework where I actually get to PLAY in a Persona game, thanks to how the system works. 

This is going to sound like a very stupid question but I have to ask it, mainly since I'm from a more gamist background with some sprinklings of PbtA.

How do Mask Moves work, some of them enable a playbook to specifically attack, like the Chariot, and others provide various means of ending conflicts, like the Fool. But what's to stop the Fool just using their "Make an opponent surrender" against every single enemy they come across? Or the Chariot from using "KO an opponent"? And what about the ones that don't have an overtly offensive Move, how do they function within a fight?

I'm aware this is probably caused by unfamiliarity with the system as opposed to anything else, I just wanna hash it out before I present this to my group.