you can define mouse cursor sprite (foreground sprite) from LUA by calling poke(0x3FFB,index)
, it'll draw system cursor if index=0
https://github.com/nesbox/tic.computer/issues/116
done in .24
you can define mouse cursor sprite (foreground sprite) from LUA by calling poke(0x3FFB,index)
, it'll draw system cursor if index=0
https://github.com/nesbox/tic.computer/issues/116
done in .24