We played a 2 session game (1 for character and setting creation, 1 for "reality" interaction and build up, we think about playing another 1 session for reversal/untying)
That's a very very solid and good game. I'm mostly used to the Belonging outside belonging games and I have a -lot- of failed attempt to make a persona-like ttrpg. So very thank to you for sharing and publishing it.
Quick question : what length of play did you have in mind for the game. I have the intuition that it can be play for really long term-campaign with a dedicated group (the character creation set place for so many character) we decided to play a 3-session play to see how things will work out, but now I am curious to try a very long play. Just to be sure it's not inherently against the main concept.
(Sorry my english is not very well
I definitely tried to make it so that you could play 2-3 sessions and have a pretty solid game in a short time, if only because I wanted to make it accessible to people who don't have the time for long campaigns, but I totally dreamed about people having long campaigns with Stand Up!! I'm really glad you're inspired to try! It's not against the main concept at all—Persona games are hundreds of hours long after all lol. I hope it goes well!