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Question about scanlines/filters -

Can we use a use say a 50% transparency for a screen overlay effect? Or do filters need to remain under the 4 colour palette restriction too?

The game have to be in 4 colors,for real CGA color mode. After that you can add filters for noise, glitch or whatever that yes will make the final screen have lots more colors.

Also be in mind you have to add an option to activate/deactivate filters so people can play the real CGA mode.

(+1)

So in theory we could use a shader for cga composite mode (as long as it can be disabled) ;)