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NPJarcade

188
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187
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A member registered Oct 04, 2016 · View creator page →

Creator of

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Thanks for playing and for the kind feedback :) 

I wanted the bigger power bar to have a risk associated with it, i.e. taking longer to charge and therefore having to avoid enemies for longer.

Maybe a 'fast charge' powerup might be a cool addition in future to impove the pacing a little.   

Not bad! :D

Impressive! :D

Thanks for the feedback!  Apologies for the lack of settings, but completely agree this would be useful.

I had a quick look at how to implement a global leaderboard, but didn't have much time to research it properly and never done something like that before!  Maybe something I can add in future though! :) 

I too pity those shield suckers!  I'd planned on adding power ups, like time-freeze, shield smash and speed boosts etc. but didn't get time in the end to implement properly.   Definitely something to consider if I want to flesh the game out a bit more in future though! 

Thanks Wrygondryn!  I added a short invincibility while new enemies are spawning, but totally agree some sort of indicator that they're about to appear where you are standing would be useful.  Thanks for playing! 

Thank you!  I loved the artwork in your game too :D 

Thanks for the suggestion, that's not a bad idea!  Stamina/power/health all in one could be very interesting!

Thank you for playing!  I can totally see what you mean about the Pacman/Goku crossover! :D 

Wow thanks!  I definitely got pacman vibes when putting this together :) 

This is great! Really fleshed out and well-polished with awesome art, a storyline, lots of juice and great sound design.  I liked that you snuck the Wilhelm scream in there too!  The drifting mechanic was well implemented once I got used to the Honda handling, but I found the final stage easier without it as I had enough speed to run down enemies without much trouble.  

Awesome entry!

This was good fun, I like how the little guys just dance their way through the level without a care in the world (until one of them falls down a hole..!).  The goofy voices and music works really well together and I like the simple art style and funny dance animations.

Such a unique idea and well executed.  Great use of the POWER theme here!  I also kept dragging E's from my health into my bullets thinking it was a risk/reward mechanic..!  Oops...  Loved the sprite-work and the music was great too.  I'm gonna come back to this one to try some new letter combinations!

It certainly is! I'm glad someone noticed :)  Thanks for playing!

Cool concept using the entire keyboard as the controller.  The mini-games were fun and I liked the wacky art-style too!

Really simple but addicting game - absolutely loved it!  With more levels I can see this becoming a really addictive mobile game.  Nice to have power ups between levels as it adds variety to the simple gameplay mechanics.  Really nice art-style with the CRT filter, and 1-bit style level artwork is fantastic!  Great job!

Fun little game!  Loved the visual-style and can tell a lot of attention went into the effects and smaller details like bullet trails and explosions.  I like that you can launch enemies into other enemies or into the explosive barrels.

Love the concept, very unique and so satisfying when you finally hit the switch!  I kept getting so close with the tennis ball, but then balloons and teddy bears wouldn't stop spawning! 

Thanks so much for playing and for the detailed feedback. 

I struggled a bit with the monster design and ended up just going back to an old design. I'm glad the eyes and SFX worked well though and that you mentioned the lack of jump scares. I really wanted to avoid cheap scares and wanted to go with a sense of un-ease instead.

Character movement felt pretty good to me and the environments were well done.  I really like the retro art-style and the subtle lighting was great, it felt a lot like an early PS2-era game.  The torch wasn't too bright which I liked as it made everything a bit spookier and harder to navigate.  Awesome that you put that intro cutscene together to set the scene too. 

Interesting mechanics which make for a unique game.  I like the idea of having to move in sync with the enemy to not get caught.  I think the horror aspect could be intensified with some artwork for a player character tip-toeing around, but appreciate the time-contraints.

Awesome art style!  I love pixel art in 3D.  I really wanted to grab the shotgun and fight the monster though!

Very unsettling.  Great sound design and a really creepy aesthetic.  The ability to look behind you was a nice touch - I was expecting something to be lurking behind me, but it was even more off-putting to not see anything there at all.  And the breathing getting faster and faster was great and  helped to add a sense of unease.  Great job! 

Really liked the atmosphere of this.  The claymation-looking guy (Gottfried?) was really cool, and the way his face gets distorted and squashed over time works really well.  There is a really eerie tone to this that keeps you on your toes and anxious of whatmight happen next.  With a proper ending I think this could be a very unique little horror experience. 

Very cool concept with an awesome ps1-esque look to it.  Taking pictures with the camera works really well, and I loved how the photo flashes up in your face, like a self-inflicted jump scare.  Very creepy atmosphere all round and the sound design and music work really well here too!  

Awesome art style and a really unique concept for a horror game.  It works really well, especially the creepy teachers who don't always act normal!  Sound design was great too - I love the way you can feel the teacher watching you while you're looking down at your paper. 

Thank you for playing and for the kind words!

Thank you! :)

Thanks so much for playing and for your feedback!

I added the candles at the last minute as it was so easy to get turned around while exploring. 

The monster is a bit relentless and might need some balancing.  Sounds like you got quite unlucky though as it does randomly move around the level and shouldn't stay in one place for long.

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This is such a cool idea for a puzzle game!  Easy to pick up and play, and I like that you added a playable tutorial to learn the mechanics.  I loved it, and I think this could make a really neat and addictive mobile game! 

I ran into a bug where I killed the last enemy on screen but also died at the same because I didn't have enough health, but then when I reset the game the exit was right next to me.  Was that supposed to happen? 

Also:


Is the game randomly generated and did I just get very unlucky with the amount of enemies on the screen? :D

Very interesting and great atmosphere!  I found it visually quite confusing where I was at times and got lost and turned around easily, but if anything that adds to the sense of claustrophobia!

Loved the sound design and the HUD looks great too.  This sort of thing would be a great entry for DungeonCrawlerJam! 

No idea what I just played but this is awesome.  Sound design and use of samples is great and very creative.  Lots of juice and an extremely polished entry! 

Thanks for the feedback :) 

I agree the ceiling collisions were bugging me from the start and I couldn't find a fix that wouldn't break something else, so I decided to avoid small corridors for the most part, but definitely something that can be fixed in any future updates.  

Thanks for playing! 

Fun and satisfying, and it runs nice and smooth with simple controls.  Very easy to pick up and play and I like that you provided so many difficulty levels to keep things interesting.  Great job! 

A unique take on the theme which I really liked, having to navigate your ship whilst also aiming at the same time - it gets quite tricky as the game progresses! 

I would have liked to see more power-ups, maybe something that upgrades or changes your engine trajectory, or a shield or something to add some variety.  

But overall a fun little game.  I liked that you added damage indicators for both the player and enemies, and very cool that you wrote it all in C too!  

Fun little boss-rush game!  Very challenging once the bananas start flying about all over the place but good fun trying to learn the monkey patterns and avoid them.  Plus I liked that you also have to avoid your own bananas if you miss.  I also like that you included the health bar as a giant banana in the background - clever!

I managed to get 'Banana Boss' rank - is that good? 

Also, I'd heard Holinza's funk collection before and love that stuff so it was awesome to hear it in your game :D

So cool that you made this in your own custom engine!  It's a smart idea and fits your chosen theme really well.  I liked that each level introduced a new mechanic which meant you had to think outside the box.  

The animation is good and readable which is impressive with such small sprites, though a bit of a shock when I accidentally squished the bunny :D 

This is really cool and a unique concept with lots of interactivity.  I like how it's just one guy tasked with docking and repairing all of these abandoned ships overrun by lil' monsters.  The gameplay is simple and engaging once you figure out what each of your tools do.  I love the 3D effect with the environments and the overall art style works really well.  

Great job and a perfect game for such a low resolution! 

Oh and the game page looks great, real clever that you fit the screen into the overall aesthetic of the game. 

Wow, thank you!  That's some really nice feedback :)

Really appreciate what you said about variety in each level and keeping things interesting.  I was worried with such simple mechanics it would get a bit repetitive, but I enjoyed thinking of ways to keep the gameplay engaging.  I wanted the last level to be a real test of the player's skills, so am glad to hear this was effective too! 

Thanks very much for playing :D