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Game crashed while preloading, first time it happened. I had already played this version (0.2.25.0 public), and it only happened once. Next time there were no issues.

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
    at com.majalis.screens.SplashScreen.render(SplashScreen.java:141)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
    ... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
    ... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
    ... 10 more