This is a cool concept and drew us in because of its novelty. The environment and sound design makes for a surprisingly relaxing puzzle platformer. The two main issues we had were first with the mobility. Your character really gets going! That could be a problem given how the levels are designed right now. Leveraging it could make for a pretty thrilling experience. The second gap after the three springboard spawn location is super fun to run up to full speed and fling yourself across, just barely making the distance. We would also consider redesigning the portions where the hand comes into play to all resolve within one visible screen. Platforming while keeping that thing in your hand, or being forced to return to grab another springboard and do the platforming all over again is a little tedious. Better to allow the player to see and solve the whole problem at once.