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Thanks for the feedback, Tomo. To address your points...

- The game is a puzzle platformer, so I felt like there was some leeway on control, and I attempted to make something that felt "cat-like", as cats tend to have two speeds, meandering and "bat out of hell". I would agree with you if it's straight platforming, but the next world and the rest of the game goes into puzzles, so it shouldn't be too bad.

- Interesting take on the pacing.

- I had considered the button for skipping text. I'm not really sure where I'd put that atm, but I thought about it.

- Yeah the metaballs are kinda whack. At some point I'm going to look at vertlets to get the same intended result and without bugs. I hope.

- Hmm, the different frames is probably nice, yeah. I'll look into it.

- I didn't want the platforming to get too ridiculous, especially later on when there's more of a puzzle or combat focus.

- Thanks about the doors, I thought so too. 

- Ao's a girl, yeah. It'll be more apparent when you see her alt forms.

Yeah, world 1 skirts around since the only form you have unlocked is Cat. In World 2, you'll get Girl form and you'll be able to interact with items and do puzzles better. The game is supposed to slowly open up over time, but I do have to wonder if it's going too slow.