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Thanks for the extensive feedback! Silencers are definitely a bit of an afterthought as I was just playing around with alt fire ideas and somehow got stuck with them in order to visually communicate to the player the switching from accurate-slow firerate to fast-fire but inaccurate. It's on the list of things to change though. Completely agree about the map design, it's largely just due to wanting to meet the deadline that I slapped on some tiling textures and called it a day. I do want make more story-driven maps (even for survival mode) in the future (but don't want to prioritise those right now). Movement is definitely also in need of some fine tuning. Glad you enjoyed it though!