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Happy to hear! I'm rather obsessed with optimisation and have tried pretty hard to keep fps as high as possible. Bunnyhopping is meant to be part of the movement system, but I didn't want to include it if I didn't think it was working relatively well. It now is though, the next update will allow the player to build up speed and move much more dynamically (though it's also really hard to jump accurately, maybe still a little room for improvement there). Interesting idea with the crouching, I feel like I might be copying dusk a bit too much if I just do a slide, but maybe I can come up with something cool to use it for. The stun mechanic is actually a bigger part of the gameplay, and goes hand in hand with the slowmo mechanic. How exactly those are related will become obvious later on though. Good point about the enemy sounds, that'll be addressed by the next update. Thanks for the feedback and kind words!