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(+1)

The middle tile is the home base tile which contains information about your buildings, the amount they generate, how many buildings you have, etc. For each building on the left side is the artifact slot where you can select an artifact to boost resource production.

Artifacts drop from dungeons, which have a 5% chance to spawn on a tile.

Clicking on a normal tile will bring up the build menu which contains the buildings you can build on the left side, the cost of the building in the middle bottom of the window and information of the selected tile's biome bonuses on the right side. You can find that information by surveying the tile. Surveying will also explore the adjacent tiles, building will do the same.


Some buildings require other resources to function properly. In the build menu, in the middle is the description which contains which building requires what resource to work. If a resource reaches 0 all buildings that need that resource will be paused and you need to start them manually.

You can level up buildings or improve their efficiency from the building info window which will show up when you click on a machine.


A bit of a long explanation, but I tried to keep it as short as possible. ;)

Have fun.

(1 edit) (+1)

This is pretty fun, and I  can see why this is called an "idle incrementer game" now.  Since it's idle is there supposed to be no enemy like Warcraft to gather resources to fight against? Not sure what my end goal is except to continue surveying and building more stuff.

A few QoL features I'd personally enjoy is scroll wheel panning and being able to zoom in and out (looking around a big map is too slow otherwise). Red text for when you can't afford to build something because of insufficient resources is another thing I wish the game had.

Not sure I understand the dungeons, I keep pressing the "Unlock" button and watch the meter fill up and then it does nothing.

Also I would do a Ctrl+F for "rerquires" and fix that :^)