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l u h o v e i

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A member registered Dec 05, 2018 · View creator page →

Creator of

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It's a fun experience.

Pros:

  • Nice variety of enemies
  • Shotgun and buzzsaw feel great to use
  • +1 for the CS gun switch sound

Cons:

  • The Rocket Launcher - I would've loved if the rocket exploded at the position the cursor was placed, instead of just going on until it hits a wall or enemy
  • The lightning bolt - would've worked better if it autofired like the buzzsaw, barely used it
  • The archer shoots really fast - got tilted a few times, but that's probably a skill issue on my side

All in all, I enjoyed playing it!

Thanks for playing the game.

Unfortunately this is just a prototype I started working on about 1 week before the deadline, and I didn't have enough time to implement some of the features I would've wanted, like a boss fight at the end of the stage, more enemy types and weapons, and a simple player progression where the player could spend the points gathered during the combat phase.

All valid criticism, though.

The middle tile is the home base tile which contains information about your buildings, the amount they generate, how many buildings you have, etc. For each building on the left side is the artifact slot where you can select an artifact to boost resource production.

Artifacts drop from dungeons, which have a 5% chance to spawn on a tile.

Clicking on a normal tile will bring up the build menu which contains the buildings you can build on the left side, the cost of the building in the middle bottom of the window and information of the selected tile's biome bonuses on the right side. You can find that information by surveying the tile. Surveying will also explore the adjacent tiles, building will do the same.


Some buildings require other resources to function properly. In the build menu, in the middle is the description which contains which building requires what resource to work. If a resource reaches 0 all buildings that need that resource will be paused and you need to start them manually.

You can level up buildings or improve their efficiency from the building info window which will show up when you click on a machine.


A bit of a long explanation, but I tried to keep it as short as possible. ;)

Have fun.

Hi and thank you for playing.

The music for now is just a placeholder, literally downloaded a MIDI file and played with it, but the theme of the music is what I am going for.

Thank you for reporting the bugs, the game is still a prototype and will need a lot of polish if I want to release this commercially.

The controls are a bit disorienting at first, but since they are the only controls you use, I thought I would introduce a bit of a learning curve to master the game, to give the player a sense of accomplishment . And yes, the using a joystick or controller, the game feels more natural.

Thank you for your input regarding the 'end of level', I will change it in the future releases. While working as a one-man army on projects you often forget that others do not have the same knowledge of the game as you do and sometimes stuff like this gets out to the public.

Hi, thank you for playing.

Most of the levels were rushed just so I could have something to show for DD26.

The change of fall direction, or gravity in this case, is not up to the player to change at will. It is done through the 'Reverser' platforms.
While falling the player can only move left-right or up-down, depending on the direction you're falling.

Thanks for playing.

The controls are part of the game mechanics, that's how it's meant to be played.

Sure, it's confusing at first but it's part of the learning curve to play this game.