Hey yal, I'm adding in a move speed stat for each move, with the intention of using it to multiply the user's speed so I can create a sort of move priority (with most moves having a move speed of 1 so it doesn't have any effect, but a quick attack-like move having a speed of 2 so the users speed is doubled when using it for who goes first calculations)
I'm just wondering if you know where is best to put it? at the moment I have changed line 421 in the battle control step event to:
(monster_get_spd(action_monster.amp_id)*global.move_data[a_comm,mvd_MOVESPEED])
but I get an error since a_comm isnt defined yet. I think this is because the engine doesn't actually check speed. on a turn by turn basis, right? So what I'm doing wouldn't be possible (at least the way I'm doing it). Any help would be much appreciated
Edit: just to let you know I have sorted the constants and everything else for move speed, as well as the init_move changes that were needed.