Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Cute stuff and great job! 

thoughts:

  • wish i could charge my jump while running
  • splitting characters is a cool idea and opens up for some fun puzzles and levels that you can explore
  • fairy was a bit too slippary for my taste, especially when trying to hit buttons
  • Fun writing lol
  • I wish cats jump was a bit stronger, i think its the fall speed thats too strong
  • Didnt enjoy the boss sorry... it was unclear what to do and the short jump made dodging the sun way too precise.

Good job overallt,  do more levels which requires both of them to do stuff :)

- I had thought about charging while running, but I found it more catlike to slow you down to walking, as they do.

- You can hold the action button to tighten her controls up. I'm probably going to increase her interaction range as well as show it somehow pretty soon.

- The cat's dog? You mean her jump? Her fall speed is slightly strong for a game like this, but that's to be a bit more cat-like.

- It's understandable. This is actually my first time designing a boss you fight passively so I'm not all there yet.

- Will do. I'm introducing a new form next work so it'll open up more stuff!

I mean in the end its up to you, but imo you are not making a cat simulator so getting that platformer jump right will be key. But it depends on taste i guess and if it works for you go with it.