These last days I worked on the email inbox (a lot of eventing to do, but I think it's all in place now). Also, I finally came up with a decent plot hehe (thanks, sis!)
I didn't write as many devlog entries as I'd hoped, but that's okay because there's still lots to do! "error: Slasher Alert" is not over yet ;-)
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I'm really happy with everything so far. I know it may not be perfect and there might be some bugs (hopefully not too many), but I'm confident part 1 is over and I can finally send the game to the jam.
I confess this was a challenge for me. In my head, 10 days of jam seemed ideal to finish the first part of my project. In reality, it turned out to be a bit harder because I had to redo some of the art as I was not completely confident about it in the beginning, and once I almost lost the whole thing because I forgot to back it up... I like to plan and replan, and procrastinate, so of course it seemed too little time xD
But I'm glad I took the jam as an opportunity to finally finish something. I haven't worked on anything this big since February and I'm proud of myself.
As for part 2, I don't know when it'll come out as I still need to start working on it, but I can promise you that most of the planning is already done (the 1st draft, if you will). I can't wait to show you all the rest of the game!
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I hope whoever is reading this has enjoyed the progress so far and will stick with me to see what part 2 has in store!
PS: the complete version will have some (more) easter eggs as I want the game to be in the same universe as my other game.
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More devlogs to come!
Twitter: @chiropteram