Hi! Thanks for the suggestions. I intentionally steered away from the kind of complexity/concurrency that layered verticality would add, but something similar could be on the table for a sequel if Hive Time ever makes enough money to justify one!
I'm saying that you don't have the technical perspective to offer meaningful technical advice. Telling me that shipping my game on another platform should be easy is not critique.
For actual critique, I think it is important to recognise that unsolicited critique carries the burden of needing to be delivered in a way that the intended recipient can be receptive to, otherwise it's just noise and is a bit rude.