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Cute game. Definitely feels like there's a lot of design space for future levels.

I liked the movement quirks of both characters and they both felt pretty good to control. I didn't really mind the low friction or acceleration , although I can see it becoming frustrating if future levels contain jumps with stricter windows.

I do wish transitioning between the two characters was slightly quicker, especially when they are far apart.


Was a fun demo. Looking forwards to more complex puzzles.

Thank you for playing!

I don't plan on ever increasing platforming difficulty past this, as it shifts over to puzzles pretty hard in worlds 2 and beyond. I had to do SOMETHING with the platforming form, so I wound up doing that.

As for transitioning, I was thinking about doing a fade to black if they were past a certain distance away, the same fade you see when you change characters when one is in a subworld. I'll play with that as I go forward and levels get bigger.

Will probably be at least DD35 when you'll get to play next, I have a lot to do, but I hope to see you there!