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Lovely simple style and mood and some really well-planned puzzles. It took me a while to figure some of them out, and I didn't quite finish, but I'm going to come back and try again later. There were a few places where (I think) you could be forced to quit because you'd jumped or thrown the can into an inaccesible spot, which was a bit frustrating, but it was short enough that it wasn't much of a hardship to start again. Nice work!

Thanks, means a lot coming from a person who submitted a ten out of ten master piece. Yeah, unreachable areas give you a handicap without that bottle, maybe if I add a way to swirls back to your hand or smtn. Thanks for a comment.