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Thanks for the feedback! The AI is something of an eternal issue, some characters have it built-in (and are often too hard for casual story-driven fighting), but I kinda want the standard AI to stand a fighting chance too (although it usually doesn't).

I should tweak guarding towards being more effective when the enemy attack has fewer frames though, that should at least protect against the death by a thousand jabs.

I think the problem could come from the character having the fast punch, i cannot prove if is a truecombo with 2 players