Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

-I've gotten a report on that bug. Will check it out soon.

-Honestly, I have no idea what you're talking about underwater. I kinda just tested stuff till I got something I liked. I used a low pass filter and a chorus filter.

-To be honest, I hadn't even considered that. This is pretty tough for me so far though. Maybe a late game pass when I'm better at art?

-I'm not sure what you mean about the dialogue position. I put it in a place where it's readable but (usually) doesn't mask what you're doing.

-I was getting the feeling that it was slightly slow too. I'll be reducing its charge time by like 10~20%.

Thank you for playing my game!

Sorry about the dialogue feedback, i was thinking that when I'm rushing usually character keep talking and i was thinking that you had 2 option, one is to stop the player or make some response about the player rushing without reading dialogues, for example with the sun you can stop and listen or just keep going and make the character says something like "where are you going? that sun was talk..." "eh not interesting"

I've thought about that, but I figured in most cases, it'd be a lot of extra work that'd further harm the pace of the dialogues at that point. I probably won't do that other than special instances (like the sun, nice call!)