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Sorry about the dialogue feedback, i was thinking that when I'm rushing usually character keep talking and i was thinking that you had 2 option, one is to stop the player or make some response about the player rushing without reading dialogues, for example with the sun you can stop and listen or just keep going and make the character says something like "where are you going? that sun was talk..." "eh not interesting"

I've thought about that, but I figured in most cases, it'd be a lot of extra work that'd further harm the pace of the dialogues at that point. I probably won't do that other than special instances (like the sun, nice call!)