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(+1)

Just played the demo and loved a lot of what is in there! The procedural cave system is great to explore. I can't wait for this concept to be expanded with more area types (forests, castles, underground, cities, etc)

I did not encounter any sort of bug in the 10 minute time limit.

I did feel the game play got stale after some time (i played it twice). There needs to be something more to the combat to add variety. I understand you only have 1 enemy type but regardless of that, the player controlled unit needs more. More weapon types, more attack options (heavy / light), or some way to control the angle of the swipe (maybe a low, mid, high attack). Something like that could really help diversify the game play and keep it interesting for more than a 10 minute rouge-like expericence.

With that being said, i think you have something great here and i can't wait to see what more development time will produce! Keep up the good work!

(2 edits) (+1)

Thanks for the feedback! Completely agree about combat. The AI needs work so they are more intelligent, so they surround and flank you, so they can dodge attacks.

Next step is to add clear horizontal / vertical attacks which require different tactics to evade. Considering adding a ranged attack to skeletons so some of them will drop back and take ranged shots.

Different weapon types would be cool, need to think about how I will implement this though. Different weapons means more animations, which takes a bit of time to do. Maybe a double handed variant with slower but more deadlier attacks. That could be cool and not too much work to implement.

Thanks again for taking the time to play, I really appreciate it!