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(+1)

Visuals were really good! I liked the overall premise (especially given the theme) but in execution it fell a little short for me. It's so easy to die or run out of bullets (and be therefore unable to progress)  that found myself playing extremely cautiously. Especially once I got to the end the first time and realized I'd probably need bullets to fight (spoiler alert): the boss.

I think this could have been fixed with some tweaks to jumping. Perhaps having the ability to shoot down in mid-air to jump higher and also shoot a bullet down?

That being said, really strong premise and really impressive work for 9 hours!

(+1)

The shooting for jumping is indeed a nice idea! I did go back and forth a bunch of times on the jump heights and stuff...then finally stuck to a shorter jump. In hindsight, I should have give it a bit more height or at least some increased hang-time. The death issue is compounded by the fact that there's a very dumb bug where enemies start updating themselves before they're supposed to. Fixing that in the post jam does help the game get a sense of memory based challenge. Otherwise it was just a stupid meat-grinder in the initial builds ^^'

Thanks for the suggestions though, I'll incorporate these into further jams and games :D