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(+1)

Interesting twist on snake, giving us a goal that isn't just "get longer". The randomness of the ghost spawns caused me to purposely die until I got ghosts that were close together. I think the pellets should make the snake more than 1 block longer, considering that the snake part of this game isn't hard and I found myself grinding pellets until I was long enough.

Thank you for playing and giving feedback.

Yep seems like letting you grow more than 1 per cherry might be another good idea to modulate the difficulty a bit. I will keep that in mind, should I make a post-jam version.