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(+1)

I love the aesthetic, but I agree with an earlier post the charge jumps are maddening to try to do reliably on a controller.  You gotta hold this perfect diagonal, and if you slip a little either way you stop moving horizontally or blast yourself backwards into the pit.  I tried to see if I could use JoyToKey to set another button as down+shoot,  but it seems the game doesn't recognise keyboard inputs while any controller inputs are being touched.

(1 edit) (+2)

I'm sorry >.<

Definitely keeping this in mind for future projects (avoiding input combinations that might be awkward on certain devices, accepting any kind of device inputs simultaneously, and perhaps even accessibility options to make actions like this easier)