I really like the idea of two perspectives of the same ship it feels very unique :). One thing that might be a nice touch would be to have motions have a visible effect on the other perspective (if you move up/down, your ship looks tilted on the left/right perspective, and vice-versa).
I also didn't quite understand the need for the orange/blue outlines. I know that one means you need to dodge on one side, and the other on the other side, but I feel like that doesn't need as strong a visual indicator because you can see by looking at one side of the screen that the whole path is blocked but the other it isn't. I think it's perfectly acceptable that people would learn to manuever without the need for the colors. Which gives you more creative freedom with different colors on your maps :). (Also to be completely honest, the description of the colors actually confused me more at first than if I just played)
Congrats on your first game! It was really well done :)