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(+2)

Thank you! It's not so much as an abandoned project, but just taking it to a different direction. Currently it is version that I like enough to show it off to people, but some aspects of it I wanted to rebuild without making the game too clunky with attaching new mechanics and player options. 

I am aiming to update this version to a more complete one to make it playable, like putting short rules for Grip (which is the game's mana and sanity, used for casting spells and abilities), adding more tone-defining concepts to the hinted world/setting, and explaining some of the terms used here like Punyal and Agimat. 

Thank you again for checking it out!

(+2)

I'd absolutely be interested in more setting details, or a sample adventure, or stuff like that, and I'm super glad it's still being worked on.

A glossary for stuff like Punyal and Agimat would help me (I had to look them up,) but I also sort of like that they weren't defined and I had to look them up. I had to do the same when I first ran into stuff like flamberge or glaive in DnD, and it was an opportunity for me to learn.

Apart from maybe a sample adventure or spell list or short bestiary, the thing I'd most be interested in would be a paragraph of what a typical day is like for an average character in the setting. That might help a bunch with describing NPCs, towns, and the environment.

I'm an extremely amateur GM so I'm probably not gonna run anything without some level of suggested adventure and/or evocative bestiary, sure, but that's absent from most OSR-alikes, so honestly the Grip stuff (and maybe a glossary) is the only part of this that feels missing