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I am going to leave a comment here as a bit of a post-mortem. This jam was a lot of fun and I am fairly happy with what we were able to produce. This was my first attempt at this style of game, and while there are quality of life controls that are missing I think that I was able to capture the style well. I quite liked this take on the theme (obviously, I spent a bit more then 20 hours making it) and it was interesting to take a style of game that often has tight controls for movement and throw a huge randomizer on that. 

Towards the end things were a bit rushed (aren't they always for a game jam), so there are some things that are known to not be working perfectly in the final uploaded game. Prime among those is the fog of war, it appears that the web player is only showing one of the fog layers, so everything is entirely in the "revealed but not visible" layer of fog. also, there was a lot less polish on the relative strengths of the units then I wanted, so the combat ends up feeling a bit random. 

Other then those two things I am very happy with how this turned out. On my computer it looks great, Riley did a great job designing the vehicles, I think that the controls work well for the theme, and I learned a lot about several features of Unity that I had not played with before (RenderMaterials and Projectors). We were also able to get some polish elements that I have missed out on in several previous game jams, like the minimap and sound design, which makes this feel like one of the most complete games I have made in a weekend, and one just a couple that I could see myself possibly working on again in the future (although I would probablly remove the gimmick from the jam and focus more on the true RTS elements. 

This was a fun jam, I am glad that I participated.