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A jam submission

General's TelephoneView game page

Command a small group of speeders over a unreliable command system to search and destroy enemies.
Submitted by smilewood — 2 minutes, 19 seconds before the deadline
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General's Telephone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#37042.4672.467
Overall#44312.0222.022
Presentation#44902.0002.000
Fun#46911.8001.800

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is an RTS style game where the control over the player's units is much less then typical. The accuracy and promptness of control has been removed.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

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Comments

Submitted(+1)

For some reason i can't get the menu to be working, so i can't really play/judge the game... 🙁

Submitted

I didn't expect to see an RTS in a jam like this. That said, it seems the only reasonable strat is to keep the units together and pray you can get them to attack the enemy once you found it, otherwise you're doomed.

Submitted(+1)

oh my, i hate the default unity blue. But that's an issue with me, not your game ^^

The lighting appears to be broken? Nice try at making an RTS for a game jam (which is really difficult!)

Submitted

I really wish I could've played this, it appears nothing happens when I hit play, so I will say this.

I've read through your post mortem, and I'm really happy you were still able to participate, I'm sure something, out of your control, no pun intended happened when you pushed your final build. I've followed your itch account because I would still like to see what you put out in the future!

Submitted

I would rate it, but when i press the play button nothing happens. Something happen last minute? 

Developer

I don't know, the web build on the game's page is working for me across multiple computers. Unfortunatly I did run out of time at the last minute to build and upload a local build to the itch page, but all of the source and the local builds are on my Github as a release at https://github.com/smilewood/GMTKJam2020/releases/tag/v0.1 if you wanted to try that.

Developer

I am going to leave a comment here as a bit of a post-mortem. This jam was a lot of fun and I am fairly happy with what we were able to produce. This was my first attempt at this style of game, and while there are quality of life controls that are missing I think that I was able to capture the style well. I quite liked this take on the theme (obviously, I spent a bit more then 20 hours making it) and it was interesting to take a style of game that often has tight controls for movement and throw a huge randomizer on that. 

Towards the end things were a bit rushed (aren't they always for a game jam), so there are some things that are known to not be working perfectly in the final uploaded game. Prime among those is the fog of war, it appears that the web player is only showing one of the fog layers, so everything is entirely in the "revealed but not visible" layer of fog. also, there was a lot less polish on the relative strengths of the units then I wanted, so the combat ends up feeling a bit random. 

Other then those two things I am very happy with how this turned out. On my computer it looks great, Riley did a great job designing the vehicles, I think that the controls work well for the theme, and I learned a lot about several features of Unity that I had not played with before (RenderMaterials and Projectors). We were also able to get some polish elements that I have missed out on in several previous game jams, like the minimap and sound design, which makes this feel like one of the most complete games I have made in a weekend, and one just a couple that I could see myself possibly working on again in the future (although I would probablly remove the gimmick from the jam and focus more on the true RTS elements. 

This was a fun jam, I am glad that I participated.