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Thank you for feedback DarkerBit. I really aprreciate that!
We were mostly testing ourselves doing something different cause usually we are diving into top down shooters on game jams. It was a great design experiment for us. It was also the very first GameJam for Agata (our art director) so kudos to her for making those assets.
I also think that we have some issues with balance right now but everything is tweakable, so maybe we will upload an updated build later alongside with bugfixing softlock.