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(+6)

The aesthetic is cool, and the out-of-control bouncing bullets are a fun idea. However, due to the camera being relatively close to the player, and the bullets being a shade similar to the ground I had a hard time seeing them coming, so dodging them didn't feel great.

Definitely a workable concept, especially if spun into a more puzzle-y nature with pre-built levels!

(+1)

Couldnt have said it better :)

(+1)

Thanks for the feedback! Yes I see now that the bullets can be a little difficult to spot and will definitely try and fix that if I do any more work on it post jam. I toyed with the idea of levels although settled for just the one to save on time.