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Figured it out (I think...)! Just don't press 'E' on that stage. Basically, I implemented the dialogue system in a very silly way where a dialogue box is floating off in space, and when someone needs to say something, it zips off to where they are and populates the text based on who is speaking. I think when there are multiple people and only one copy of that text box, the game gets understandably mad because they all fighting over that one single text box object.

Awesome! I'll play it again later!