I'm not sure I understood the controls or gameplay objective. I played 1 round, where I killed an enemy and waited a bit longer than expected for a new enemy to spawn before dying to it. The jump did not give enough elevation to go anywhere from what I could figure, and the attack often comes out in a different direction than clicked (if this was intended, it did not convey it very well).
I would have given a higher score for the presentation on account of the art & audio inclusion, but it's also also from pre-existing assets.
In the end, I couldn't quite get into it, but good work completing a game project in 48hrs!